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The Spot light settings
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ÔÚÊôÐÔ£¨Properties£©´°¿ÚµÆ¹â£¨Lamp£©Ãæ°å Window, °´ÏÂSpot °´Å¥È·±£µÆ¹âÊÇÒ»¸öµ»ÆÉ«(R=1, G=1, B=0.9)µÄ¾Û¹âµÆ(The Spot light settings.) ¿ÉÒÔͨ¹ýµã»÷°×É«µÄ°´Å¥£¬Êµ¼ÊÉÏÊǸöÑÕɫѡȡÆ÷. µ÷ÕûAdjust Size under Spot Shape ϵÄSize ÏîµÄֵΪ40 ¡£BlendÏîµÄֵΪ1.0.
È·±£¾Û¹âµÆ×·×ÙGus £¬ÕýÈçÄãÏà»ú×öµÄÄÇÑùÑ¡ÔñSpot È»ºó°´×¡? ShiftÔÚÑ¡ÔñGus,È»ºó°´ CtrlTÔÚµ¯³öµÄ²Ëµ¥Ñ¡ÔñTrack To Constraint. Ìí¼ÓµÚ¶þ¸öµÆ¹âÌṩ¸ü¶àµÄÏàͬµÄAdd a second lamp that provides more uniform fill light (? ShiftA >>Add>>Lamp>>Hemi).ÉèÖÃEnergy
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ֵΪ0.2 (Hemi lamp settings). ÒÆ¶¯ËüÔÚÏà»úµÄÉÏÃæ (x= 7, y= -10, z=9) ²¢ÏñÇ°ÃæÄÇÑùÉèÖÃËü×·×ÙGus.
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ʹÓÃÁ½ÕµµÆ¹â»ò¸ü¶àµÄµÆ¹â¿ÉÒÔ¸üÈáºÍºÍÕæÊµµÄµÆ¹â, ÒòΪÔÚÏÖʵÊÀ½çµÄ×ÔÈ»¹â¾ø²»¿ÉÄÜÖ»Óе¥Ò»µÄµã¹âÔ´because in reality natural light never comes from a single point.
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The Render context button äÖȾѡÏî
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The Render context
ÎÒÃǽ«Ê¹ÓÃĬÈϵÄäÖȾÉèÖÃ, Èçͼ (The Render context)Ëùʾ.
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Your first rendering. Congratulations!
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