ǰλãҳ > 第章面向对象程序设计习题 - 百度文库
Mydelegate d1=new Mydelegate; 2 MouseClicked +=; e. MouseClicked +=;
Methodа¼funȻMouseClicked ¼Ϊ A) һ B) ö C) ᱻ D) Ĵ
1 ̵Ļģ飬C#УеݶװС 2֮ͨnew һ͵ı
3ֶ̬á static ηֶΣ۴ڶٸʵǶһֶθ
4巽ʱʹõIJǡβΡ÷ʱʹõIJǡ ʵ
5˵˵ֵͣûзֵ˵ӦΪ void 6зĽϴѽϴΪֵա float max_v( (1))
{
float max; max=a;
if(max
} (1) int a, int b (2) return(max)
7ڵ÷ʱҪʹ÷ʽдݣҪʹùؼ֡ ref 8. ڵ÷ʱҪʹʽдݣҪʹùؼ֡ out ʱҪʵαѾʼ
9ijԱʱʹˡprotectedηóԱֻڸнз
ʡ
10ľ̬Աڡ УǾ̬ԱʵС 11֪ijΪClassAΪ~ClassA 12C#IJֱ֣ǣֵӦֵݣòӦַݣ
Ͳ飬βʱӦʹáparamsؼ֡
13ҪԶӦݳԱֵͨҪʹsetsetʼʹá value
Եֵ
14һίMyFun1ίͿҷֵΪint͵ķ
ӦΪ public delegate int MyFun1(); 15гǡ 30
class Program
{ static void sub(int x, int y, int z)
{ z=x*x+y*y; }
public static void Main(string[] args) { int a=30; sub(5, 2, a);
(\ }
}
16гнǡ3,5
class program
{ static void Func(int a, out int x,out int y) { x=a/10; y=a; } static void Main() { int m=35; int a, b;
Func(m, out a,out b);
(\
} }
17гнǡ 18 class A
{ private int x;
public static A operator -(A b, A c) { A a=new A(); = * ; return a; } public void setx(int x) { =x; } public int getx(){ return x; } } class Program { static void Main() { A a=new A(); (3); A b=new A(); (6); A c = a - b;
Console .WriteLine (\ } }
18. гнǡйʴѧ
public class University { const int MAX = 10;
private string[] name = new string[MAX]; public string this[ int index ] { get
{ if (index >= 0 && index < MAX) else return name[0]; } set
{ if (index >= 0 && index < MAX) } }
class Program { static void Main()
{ University un=new University(); un[0] = \廪ѧ\ un[1] = \ѧ\ un[2] = \йʴѧ\
return name[index];
name[index] = value; }
(un[2]); } }
Ĵ
˵гв»ߵĴд뽫дIJָ˵ԭ 1 class A { A(){ } } A a=new A(); 𣺡A(){ }ӦΪpublic A(){ }ΪĬη£еijԱĬΪ˽гԱ
Aaʱͼô˹캯˹캯Ϊ˽гԱܾʡ 2 class A { public static int x=100; public int y=200; } class Program { static void Main(string[] args) { A a=new A(); =10; =20; } }
𣺡=10;ӦΪ=10;ΪxAеľ̬Ա 3 class A
{ A(){ } void A(){ } private A(int x){ } private A(int y){ } }
𣺡void A(){ }ӦΪA(){}Ϊ캯ܴκηηprivate A(int x){ }
private A(int y){ }ʵͬһ캯Ӧɾһ 4 class A
{
int f(){ return 1; }
void f(){ } void g(int x){ } void g(int y){ } }
Aͼغf()ͺg()ͨ岻ͬIJʵֵģ䷵Ͳ˵ԣӦɾеһf()Ƶԭg()еβͬҲ˵ԣʵg()һģҲȥ֮һ ģʴ
1ͶĹϵ 2Ļ
3ʽаЩ֣ʲô壿
[η] class [:] {
Աб
}
4ʲôʵʲôǾ̬
5ʹЩηʲô壿 6캯á
? ڴʱԶִе ? ͨڶԳԱгʼ ? ϵͳʱԶִС
? ҲִһΣͨڶǰġɨβ
7ʲôԣ
? һԱĿDZֶΡֶεĸֵȡֵ C#еһṹ£
private int _䣻 public int
{ set { if (value > 0){ _= value;} } get{ return _; }
}
8Ϊʲôʹԣ
ʵַװһַʽԱáü㡣ңͨ
Է˽гԱ
9Եʲô
Удԣֻԣֻдԡ 11ʲô
C#еһṹ£
[η] this[ ʶ]
{ get{}; ʲô
ãʵַװһַʽԱãͬʱʹ㣺Ϊ
϶ԶֱָӷԪؼķʽ
13. 𣿿Ϊָ
ءΪָһ 14ʲôʱʹԣʲôʱʹ
гԱӦԡԱǼ͵ʱԴ 壮Ķ
1Ķгд
public class TPoint { int x, y; public void setpoint(int x1,int y1) { x = x1; y = y1; } public void dispoint()
{ (\㣺({0},{1})\ } }
92ƪĵ