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return true -- mod character end
return true
即可解锁全人物进行游戏
二.提高主角血量10倍
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,
1.将local wilson_health = 150替换为local wilson_health = 1500
2.将WX78_MIN_HEALTH = 100,替换为WX78_MIN_HEALTH = 1000,
3.将WX78_MAX_HEALTH = 400,替换为WX78_MAX_HEALTH = 4000,
4.将下列内容:
WOLFGANG_HEALTH_MIGHTY = 300, WOLFGANG_HEALTH_NORMAL = 200, WOLFGANG_HEALTH_WIMPY = 150, 替换为:
WOLFGANG_HEALTH_MIGHTY = 3000, WOLFGANG_HEALTH_NORMAL = 2000, WOLFGANG_HEALTH_WIMPY = 1500,
即可让全部主角血量提高10倍,修改这里也使盔甲的耐久度同步上升10倍
三.主角自动回血
用记事本打开游戏目录\\data\\scripts\\prefabs\\player_common.lua文件,在inst.components.health:SetMaxHealth(TUNING.WILSON_HEALTH)的下一行插入以下内容:
inst.components.health:StartRegen(30, 10)
即可让主角自动回血,其中30为血量,10为10秒回血一次,可自行调整
四.增加食物及料理补血量10倍
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:
HEALING_TINY = 1, HEALING_SMALL = 3, HEALING_MEDSMALL = 8, HEALING_MED = 20,
HEALING_MEDLARGE = 30, HEALING_LARGE = 40, HEALING_HUGE = 60,
HEALING_SUPERHUGE = 100, 替换为:
HEALING_TINY = 10, HEALING_SMALL = 30, HEALING_MEDSMALL = 80, HEALING_MED = 200,
HEALING_MEDLARGE = 300, HEALING_LARGE = 400, HEALING_HUGE = 600,
HEALING_SUPERHUGE = 1000,
即可增加食物及料理补血量10倍
五.菩萨低眉(主角受怪物攻击毫发无伤,怪物反暴毙)
用记事本打开游戏目录\\data\\scripts\\prefabs\\player_common.lua文件,
1.在inst.Transform:SetFourFaced()的下一行插入以下内容:
local function OnAttacked(inst, data) if data.attacker.components.health and not data.attacker:HasTag(\then inst.components.health:DoDelta(TUNING.HEALING_SUPERHUGE*5) inst.components.sanity:DoDelta(TUNING.SANITY_HUGE*5)
data.attacker.components.health:DoDelta(-TUNING.HEALING_SUPERHUGE*30) end
end
inst:ListenForEvent(\
2.将下列内容:
inst:AddComponent(\
inst.components.grue:SetSounds(\ack\
替换为:
--inst:AddComponent(\
--inst.components.grue:SetSounds(\ttack\
即可让主角受攻击时不掉血、不伤脑,怪物反暴毙,并且主角在黑暗中不会被杀死。这是献给不杀生派玩家的礼物,慈悲也是一种力量
六.复活石无限使用(主角永生)
用记事本打开游戏目录\\data\\scripts\\prefabs\\resurrectionstone.lua文件,在inst:Remove()的下一行插入下列内容:
SpawnPrefab(\sition())
主角复活后,再点身下的复活石,可使复活石再次完整
七.主角自动补脑(妈妈再也不用担心我的学习)
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将下列内容:
SANITY_DAY_GAIN = 0,--100/(day_time*32),
SANITY_NIGHT_LIGHT = -100/(night_time*20), SANITY_NIGHT_MID = -100/(night_time*20), SANITY_NIGHT_DARK = -100/(night_time*2), 替换为:
SANITY_DAY_GAIN = 100/(day_time),
SANITY_NIGHT_LIGHT = 100/(night_time), SANITY_NIGHT_MID = 100/(night_time), SANITY_NIGHT_DARK = 100/(night_time),
即可让主角自动补脑,地洞里也不例外
八.主角不会饿
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将local calories_per_day = 75替换为local calories_per_day = 0
即可从每天减75饥饿值变为不减
九.延缓冻、饿死亡时间
用记事本打开游戏目录\\data\\scripts\\tuning.lua文件,将以下内容:
FREEZING_KILL_TIME = 120, STARVE_KILL_TIME = 120, 替换为:
FREEZING_KILL_TIME = 1200, STARVE_KILL_TIME = 1200,
即可延缓冻、饿死亡时间10倍
十.主角不怕火、无惧黑暗
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